Rendering:
World starfield generation would hang - #27174, R36349
General error in coderivative for orthogonal camera. Culprit was new bump failing on orthogonal cameras - #27492, R36987
Stamp text would not display some lower lines - #27221, R36390
Renderslot missing - #27285, R36503
Fix memory leak caused by re-making mipmaps - R36569
fix for DDS textures in DXT1n format - patch #21590: R36541,R36546
Support for rendering local view camera has been added back - R36384
Fixed: Volume Material Density Inaccuracy - #27438, 37227
Displacement mapping did not do linear interpolation between pixels, causing render artefacts. - #27081, R37342
Fixed: Scene's render.filepath gets cropped to 159 characters - #27607, 37363
Fix for: Full Sample AA (FSA) was failing in cases - #27519, R37433
Fix: bug with bump mapping + reflection texture coordinates + nodes. - #27540, R37453
Fix: When adding renderlayer nodes in a composite, without having own scene render, the renderlayer nodes were not tagged as changed, causing compositing to give previous result. - #27692, R37669
Compositor/Nodes:
Fix: RGB color node supports to set alpha too but never put alpha in the output - #27305, R36598
Fix: color key hue flipping error (composite node) - #27510, R37051
Fix: socket connection issue with node groups not working right - #27511, R37054
Fix: group nodes with a linked datablock that was missing would crash - #27309, R37106
Fix: Scaling in compositor down to 1 pixel size crashed Gaussian blur. - #27601, R37318
Fix for compositor round math node not working correctly - R37292
Node editor: collapsed node did not allow sizing it using the right hand side grab thingamabobs. - #27105, R37409
Display/Viewport:
GLSL color management + vertex color was not working right - #26697, R36443
GLSL diffuse/specular was not clamping negative values - #26807, R36444
Missing 3d view updates when editing GLSL material nodes - #27098, R36439
Fix: GLSL filter uniform variable not set for group instance. - #27635, R37446
Fix: reflection texture coordinates + nodes not working right in GLSL - #27703, R37655
Fix: crash drawing zero length motion paths - R37671
Tools:
Crash fix when removing IK constraints - #26920, R36473
Skeleton Sketching - Unclear UI for converting sketches into bones - #25886, R37006
Empty proxy did not maintain draw type and size - R36449
Creating a new UV layer in edit mode failed to copy previous one - #27176, R36350
When The FONT object is blank, the dimensions are calculated wrong - #27346, R36579
"Make single user Material+Tex" does not work for textures - #27443, R36822
Missing Live LSCM Update after Aligning of pinned vertices - #27198, R36376
Copy Mirrored UV Coords missing the reverse option - #27199, R36379
UV unwrap was stretching - #27164, R36348
Create new shapekey on lattice was always adding the mixed shape - #27485, R36906
adding shape keys now creates shapes from base mesh instead of from the current shape mix - R36692
Fix for difficulty selecting bones with boneshapes enabled and some bones made un-selectable - #27194, R36367
Extrude Repeat Mesh does not have options - #27224, R36397
Translation constraint was broken - #27333, R36806
Transforming with the center point directly on the view location would fail when constraining the axis - #27057, R36378
Bezier control points move incorrectly - #27217, R36573
fcurve/boolean evaluation, values below zero are no longer evaluated to true - R36903
converting grease pencil now works in the camera view - R36765
loopcut now follows "Release confirms" user preference - R36491
Flymode moving the camera or its root-parent is now a preference- #27459, R36824
Fix: Linked object (camera) should not be able to set position by using camera to view operator - #27557, R37091
Fix: vertex groups could have duplicate names set - #27554, R37199
Fix Mirror Shapekey and Mirror vertex Group not working for Lattice. - #27572, R37239
Fix for incorrect edge slide snapping - R37294
Fix vertex group copy to selected when some objects had no vertex groups R37302
Fix P key for setting playback range is clamped to > 0. - #27586, R37315
Fixed: Box select of mesh object disabled or translated due to curve object - #27615, R37327
Ending localview was not updating layers correctly - #27136, R37370
Fix: non-active object in weight paint mode does not free memory. - #27594, R37448
Fix: Script error for UVs->Copy Mirrored UV coords - #27707, R37685